I’m not a big cut scenes guy, personally. But damn I thought the Soul Reaver 1 opening was amazing back in the day. The animation wonky by today’s standards, but the actual models still look pretty impressive. It blew my mind back in the day.
New mace. It has a nice icy glow effect.
People need to give Wii Fit Trainer a break.
- “PEOPLE ARE EXCITED BECAUSE SHE’S A GIRL?!?!? BUT THERE’S ALREADY GIRLS IN BRAWL YOU FEMINISTS NEED TO CALM DOWN. THAT SLOT COULD HAVE GONE TO A BETTER CHARACTER!” First off, reactions like that alone warrant her introduction into the series. The game has been heavily male-centric since the beginning, so having a new female character is pretty cool (even though the other two introduced characters are males, but hey, she’s still awesome). Another female in the game won’t hurt anyone, and additionally, it further adds to Smash Bros.’ message of “hey, women can kick ass too.”
- “SHE’S FAT-SHAMING!” Get down from your ivory tower and calm down. She’s a physical trainer. It’s her job to help people stay in shape, or get in shape if they aren’t. She helps people live healthy, active lives, and there is NOTHING wrong with that. She’s from a game that is literally a fitness program and to be mad at her for that is like being mad at Sonic for going fast. It’s what she does. Leave her be. She is doing nothing wrong.
- “SHE’S WHITEWASHING AT ITS FINEST!” She isn’t a race. She’s literally white. She’s a digital personification of the Wii. Which is white. Calm. Down.
- going back to “THAT SLOT COULD HAVE GONE TO A BETTER CHARACTER!” What’s considered a “better character” isn’t your choice to make. If I were in Nintendo’s shoes, however, I would’ve agreed that Wii Fit Trainer was a good choice for the roster, because she diversifies it and ventures out from the staple series that Nintendo had been using for past installments. Did we need a 7th character from the Mario Franchise? Another non-Nintendo character? ANOTHER new Pokemon? Please, I’d love to hear your creative ideas. Your “revolutionary” ideas for the roster.
ALL OF THIS!!!!!!
I agree with all of this.
However, you challenged my ability to think of interesting Nintendo characters for Super Smash Bros. And I can’t let that slide. Here’s a list of characters I’d like to see added in addition to Wii Fit Trainer:
1. The Goddess Palutena from Kid Icarus Uprising
I freaking loved Kid Icarus Uprising. I loved literally all the characters, especially the teasing goddess, Palutena. She has an established set of abilities with a lot of varied magic spells. She’s made an appearance in the series as part of Pit’s Final Smash, but I think she should become a playable character in her own right.
Midna is such a huge fan favorite from the Legend of Zelda series. There are a lot of ways you can approach her, whether she’s fighting on her own or partnered with Wolf-form Link. She has a huge variety of strange and powerful magic and the Fused Shadow is a perfect Final Smash.
3. Dixie Kong
Dixie Kong is my favorite character from the Donkey Kong Country franchise, hands down. Her ability to glide with her hair is a freaking god send and makes her the best character in my opinion. She’s also making a return to the Donkey Kong Country franchise in the next game, so it’d be a great opportunity to promote both her and the latest game.
4. Mike Jones from StarTropics
One of the great things about the Super Smash Bros. series is its ability to promote lesser known games such as the Earthbound / Mother series and Fire Emblem. The original StarTropics was a great 1st party Nintendo game that’s kind of been forgotten by history. Mike has a big arsenal of weapons from his signature yoyo, to torches, and laser guns. And if we’re lucky, StarTropics will get a Kid Icarus Uprising style reboot / sequel.
Guild Wars 2
It’s an old screenshot, but I still really like this one.
A Guild Wars 2 wall paper. I love the artwork for this game.
Before that, I was using that Dark Souls 2 wallpaper on the bottom for at least a month.
This spell looks so freaking cool omg.
(Source) Around 4:47:00
More Dark Souls II E3 Analysis.
So there was some new game footage released this E3 and I noticed something very interesting.
In this video, we see a spellcaster character. This character is very clearly using a Sorcery Catalyst and Sorcery magic.
Nothing out of the ordinary, right?
But moments later we see the character use fire magic with the exact same catalyst.
So what does this mean? It means that lorewise, the character isn’t using Pyromancy. They’re using something different.
In the world of Dark Souls, Pyromancy appeared 1,000 years in the past. The Witch of Izalith tried and failed to duplicate the First Flame, and created the Bed of Chaos, unleashing chaos into the world. Her daughter, Quelana, later created the art of pyromancy from this event.
Before this event there were the old fire arts, flame sorcery. This ancient art was forgotten by the time the events of Dark Souls takes place. The flamce sorcery used sorcery catalysts, like the Izalith Catalyst you can find in game.
“Catalyst of the Witch of Izalith of long ago, when her daughters were still flame witches, before they were engulfed by the Chaos Flame. Before the birth of pyromancy, their wands were mediums for sorcery, but knowledge of this flame sorcery has long since vanished.”
The presence of the old fire arts is just more evidence pointing towards a prequel, specifically during the First Age of Fire.
My Guild Wars 2 Character, continuing my Level 80 adventures.
Cosmetically, I’m using my old chest and leg pieces that I picked up from the store while leveling. I honestly think they’re the best looking in the game.
I have the Vigil Set arms and boots, which honestly look like they were made for the Primordial Chest and Legs. I also have the Tier 2 Human Cultural shoulders for the cool spikes.
My Armor Abyss, which is the best looking black in the game, with a Blue Shade accent a nice shade of grey.
The most significant change is actually my build and playstyle. I’ve gone from a hyper offensive greatsword build to a super defensive Mace and Shield combo. I also bring a lot of support and moderate healing to the group.
My character can shout, giving buffs to herself and party members. I have it set up so that these shouts heal a pretty decent chunk of health, and all of them remove a debuff condition (which is a big deal in this game). One shout grants might and increased critical chance to my party. One shout instantly throws 10 vulnerability to my enemy which is a flat 10% damage increase against the target. My third shout removes a debuff from party members, and with my armor load ut it now removes two debuffs.
I also have a nice chunk of health regeneration as well.
Not only that, but my Mace allows me to perpetually keep a debuff on the enemy called Weakness. Weakness turns 50% of the opponents skills hit for 50% damage, so it’s basically a flat 25% damage reduction from whatever we’re fighting.
I have a multitude of control options, including two stuns and a daze. I also have a duel wielding mace offset I can switch to anytime which gives me a knockdown wave.
Finally, I have the ability to immediately resurrect downed party members in combat. It’s got a lengthy cooldown, but it’s helpful if something goes wrong and a bunch of party members all drop.
Ultimately, the best thing about this build is that I can actually take a hit. With my old offensive build, enemies could sneeze at me and take me out. Now I have a huge amount of durability and can take hits like nobody’s business.
If I get the extra cash, I might switch up my greatsword armor to allow for more survivability with a moderate decrease in damage.
My only complaint is that I prefer swords to maces on a cosmetic, personal level. But the mace has a unique move set I need for this build.
mortrialus replied to your post: The more I hear about the direction in which WoW’s…Man, WoW’s story and lore. I wrote a thing about it a while back. It’s really some of the worst examples of Character Derailment and Sequel Escalation I’ve ever seen.
Shhh! Don’t let the fanbase hear! If you think the TVTropes Avatwihard Mafia are irrational…
But…yeah, pretty much. Also, Thrall is a big green Marty Sam.
Yeah. Thrall was always a creator’s pet, but I liked the way he took the Horde from generic bad guys to a unique and complex culture of misfits so I was happy cutting him some slack because I felt his impact on the lore and world was overall almost entirely positive in my opinion. He really went completely overboard in Cataclysm. Thankfully I jumped ship during WotLK.
I will never get over what they did to Kael’thas, Illidan and Arthas / Lich King. Kael’thas and Illidan during the Frozen Throne were easily my favorite Warcraft characters and they were steamrolled from misguided and complex anti-villains to complete monster “mwahaha” generic doomsday villains.
I still don’t understand what happened with Arthas in WotLK. Originally Arthas and the Lich King were said to have merged into one single being. Then they said Arthas took control of the Lich King. But then the Lich King was always in control. I don’t understand it.
So the CEO of Sony just delivered the greatest burn I’ve seen in a while.
URRG NO UNIQUENESS ONLY BURLY MANLY MEN
Some people won’t be happy until every single game looks like this:
I really am curious as to what is final smash is, or if one of those power ups are his final smash
All joking about the gamebreaking Metal Blades aside, I would bet real money that if Final Smashes are making a return, Megaman’s Final Smash will be one of the Rush Adapters:
Megaman has the metal blades in Smash Bros.
How is that even fair? Saw blade Megaman is the most crazy powerful thing ever. He’s just going to annihilate everyone.
Maybe it’s his Final Smash.
Villager (AC) in Super Smash Bros.
Okay villager is fucking terrifying like
First he digs the opponents graves
HE DROPS A BOWLING BALL ON SOMEONE HOLDING ON FOR DEAR LIFE AND SMILES EVEN BIGGER AS THEY PLUMMET TO THEIR DOOM
HE FUCKING SHRINKS SAMUS’ BLAST WITH HIS DAMN BARE HANDS
Villager is a barbaric monster.
Rocket Knight Adventure
A short game, but it’s damn near a perfect action-platformer. Fantastically balanced with a great risk reward system, some of the best looking visuals on the Genesis and a rocking soundtrack. Every now and then I just have to go back and beat this game.
The levels are all incredibly varied. You’re never doing the same thing twice in them and they’re all incredibly memorable as a result.